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Key Features
Explore the fascinating world of design patterns and their applications in Unreal Engine 5 game development
Learn how to translate code from Blueprint to C++ to implement performant solutions in game development
Discover best practices for writing clean code and applying it to Unreal Engine 5 and C++
Book Description
Design patterns serve as a toolkit of techniques and practices that enable you to write code that's not only faster, but also more manageable. With this book, you'll explore a range of design patterns and learn how to apply them to projects developed in Unreal Engine 5.
You'll begin by delving into the foundational principles of coding and develop a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you'll identify patterns that are woven into the core of Unreal Engine 5 such as Double Buffer, Flyweight, and Spatial Partitioning, followed by some of the existing tool sets that embody patterns in their design and usage including Component, Behavior Tree, and Update.
In the next section of the book, you'll start developing a series of gameplay use cases in C++ to implement a variety of design patterns such as Interface and Event-based Observers to build a decoupled communications hierarchy. You'll also work with Singleton, Command, and State, along with Behavioral Patterns, Template, Subclass Sandbox, and Type Object. The final section focuses on using design patterns for optimization, covering Dirty Flag, Data Locality, and Object Pooling.
By the end of this book, you'll be proficient in designing systems with the perfect C++/Blueprint blend for maintainable and scalable systems.
What you will learn
Grasp the essence of design patterns and their inherent utility
Understand the layers within UE 5 and how they work together
Identify the relationship between C++ code and Blueprint in Unreal Engine 5
Recognize the design patterns found within existing Unreal Engine 5 functions
Explore design patterns to understand their purpose and application within Unreal Engine 5
Creatively apply design patterns to existing code to overcome common challenges
Who this book is for
If you are a beginner or intermediate game developer working with Unreal Engine and looking to improve your C++ coding practices, this book is tailor-made to help you produce clean, reusable code through the application of design patterns.
While this book will cover introductory tasks to show the fundamentals of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Prior experience with Unreal Engine will be beneficial, but don't fret if your knowledge isn't in-depth; the book will introduce tools and features as needed.
Enhance your game code to make it more readable, reusable, modular and optimized, guided by design patterns to improve your overall C++ experience with Unreal Engine
Key Features
Explore the fascinating world of design patterns and how they can be used in game development on Unreal Engine 5
Learn how to translate Code with Blueprint in C++ to implement effective solutions in game development
Learn best practices for writing clean code and using it in Unreal Engine 5 and C++
Description of the book
Design patterns serve as a set of techniques and practices that allow you to write code that is not only faster, but also more manageable. In this book, you'll be introduced to a range of design patterns and learn how to apply them to projects developed with Unreal Engine 5.
You'll start by learning fundamental programming principles and gain a solid understanding of the concepts, challenges, and benefits of using patterns in your code. As you progress, you'll identify patterns that are woven into the core of Unreal Engine 5, such as double buffering, intermediate weight, and spatial separation, as well as some of the existing toolkits that embody the patterns in their design and use, including components, behavior trees, and updates.
In the next section of the book, you'll begin to develop a series of gameplay use cases in C++ to implement various design patterns, such as interface and event-based observers, to build a decoupled communication hierarchy. You will also work with Singleton, Command and State, as well as Behavioral Templates, Template, Sandbox subclass and Object type. The final section discusses the use of design patterns for optimization, including the use of dirty flags, data localization, and object merging.
By the end of this book, you will be proficient in system design using the perfect combination of C++ and Blueprint to create maintainable and scalable systems.
What you'll learn
Understand the nature of design patterns and their inherent usefulness
Understand layers in UE 5 and how they interact
Identify the relationship between C++ code and a Blueprint in Unreal Engine 5
Recognize design patterns used in existing Unreal Engine 5 features
Explore design patterns to Understand their purpose and use in Unreal Engine 5
Creatively apply design patterns to existing code to overcome common problems
Who is this book for?
If you're a new or intermediate game developer working with Unreal Engine and looking to improve your C++ programming skills, this book is designed specifically to help you create clean, reusable code using design patterns.
Although this book will cover introductory exercises that demonstrate the basics of Unreal Engine 5, its primary purpose is not to teach Unreal Engine from scratch. Previous experience with Unreal Engine will be helpful, but don't worry if your knowledge is lacking; The book will present the necessary tools and functions.
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